How To Copy Motion From Animate Cc
Well-nigh symbols
A symbol is a graphic, button, or movie clip that you create once in the Animate (formerly Flash Professional CC) authoring environment or past using the SimpleButton (AS 3.0) and MovieClip classes. You tin and then reuse the symbol throughout your document or in other documents.
A symbol tin include artwork that you import from another application. Any symbol that you create automatically becomes part of the library for the electric current document.
An instance is a re-create of a symbol located on the Stage or nested inside another symbol. An case can be unlike from its parent symbol in color, size, and office. Editing the symbol updates all of its instances, simply applying effects to an instance of a symbol updates simply that instance.
Using symbols in your documents dramatically reduces file size; saving several instances of a symbol requires less storage space than saving multiple copies of the contents of the symbol. For case, y'all tin can reduce the file size of your documents by converting static graphics, such as groundwork images, into symbols and then reusing them. Using symbols tin also speed SWF file playback, because a symbol needs to be downloaded to Flash® Histrion but once.
Share symbols among documents equally shared library assets during authoring or at runtime. For runtime shared assets, y'all tin link assets in a source certificate to whatsoever number of destination documents, without importing the assets into the destination certificate. For assets shared during authoring, you lot can update or replace a symbol with whatsoever other symbol bachelor on your local network.
If you import library assets with the aforementioned name equally assets already in the library, you tin can resolve naming conflicts without accidentally overwriting existing assets.
Additional introductory pedagogy almost symbols is available from these resources:
Each symbol has a unique Timeline and Stage, complete with layers. You can add frames, keyframes, and layers to a symbol Timeline, but as you can to the primary Timeline. When you create a symbol yous choose the symbol type.
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Utilize graphic symbols for static images and to create reusable pieces of blitheness that are tied to the main Timeline. Graphic symbols operate in sync with the main Timeline. Interactive controls and sounds won't piece of work in a graphic symbol's animation sequence. Graphic symbols add less to the FLA file size than buttons or picture clips because they have no timeline.
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Employ push symbols to create interactive buttons that respond to mouse clicks, rollovers, or other deportment. Y'all define the graphics associated with diverse button states, and and so assign actions to a button case. For more information, meet Handling events in the ActionScript 3.0 Developer's Guide.
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Employ moving picture clip symbols to create reusable pieces of animation. Moving picture clips have their own multiframe Timeline that is independent from the main Timeline—recollect of them as nested within a main Timeline that tin comprise interactive controls, sounds, and even other movie clip instances. You can also place moving picture clip instances inside the Timeline of a button symbol to create blithe buttons. In improver, movie clips are scriptable with ActionScript®.
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Utilize font symbols to export a font and use it in other Breathing documents.
Animate provides congenital‑in components, movie clips with defined parameters, that you tin can apply to add user interface elements, such as buttons, checkboxes, or scroll bars, to your documents. For more information, see Most ActionScript 3.0 Components in Using ActionScript 3.0 Components.
To preview blitheness in component instances and scaling of nine-slice-scaled moving picture clips in the Animate authoring surround, select Control > Enable Alive Preview.
Create symbols
You lot can create a symbol from selected objects on the Stage, create an empty symbol and make or import the content in symbol-editing mode, and create font symbols in Animate. Symbols tin contain all the functionality that Breathing can create, including blitheness.
Using symbols that contain animation lets y'all create Animate applications with a lot of movement while minimizing file size. Consider creating blitheness in a symbol that has a repetitive or circadian action—the up‑and‑downwardly movement of a bird'south wings, for example.
To add symbols to your certificate, use shared library avails during authoring or at runtime.
Convert selected elements to a symbol
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Select an chemical element or several elements on the Stage. Do one of the following:
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Select Modify > Convert To Symbol.
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Elevate the selection to the Library panel.
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Right-click (Windows) or Control-click (Macintosh) and select Convert To Symbol from the context bill of fare.
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In the Convert To Symbol dialog box, type the proper noun of the symbol and select the behavior.
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Click in the registration grid to position the registration bespeak for the symbol.
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Animate adds the symbol to the library. The selection on the Stage becomes an instance of the symbol. Once you have created a symbol, you can edit information technology in symbol edit mode by choosing Edit > Edit Symbols, or you tin can edit it in the context of the Stage by choosing Edit > Edit In Place. You can too change the registration point of a symbol.
Create an empty symbol
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Select Insert > New Symbol.
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Click the New Symbol button at the lower left of the Library panel.
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Select New Symbol from the Library Panel menu in the upper-right corner of the Library panel.
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In the Create New Symbol dialog box, type the proper name of the symbol and select the beliefs.
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Animate adds the symbol to the library and switches to symbol-editing mode. In symbol-editing mode, the proper noun of the symbol appears above the upper-left corner of the Stage, and a cross hair indicates the symbol'southward registration point.
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To create the symbol content, use the Timeline, draw with the drawing tools, import media, or create instances of other symbols.
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To return to document-editing mode, exercise one of the following:
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Click the Back button.
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Select Edit > Edit Certificate.
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Click the scene name in the Edit bar.
When you create a symbol, the registration indicate is placed at the centre of the window in symbol-editing way. You can identify the symbol contents in the window in relation to the registration point. To change the registration point, when you edit a symbol, move the symbol contents in relation to the registration indicate.
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In the ActionScript Linkage department, you can cull to consign for ActionScript by selecting the Consign for ActionScript checkbox. The Course and Base Class are automatically displayed (you tin can choose to rename the class names). Animate searches for form definitions in an external AS file or a linked SWC file. If the class definitions are not found in these locations, Animate automatically generates class files.
(Animate only) Swapping multiple symbols
The Swap Symbol selection allows you to swap symbols with a selected symbol or bitmaps.
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In your Breathing certificate, select multiple symbols on the phase.
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On the Properties panel, click SWAP.
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On the Swap Symbol dialog, select the symbol you want to replace all selected symbols/bitmaps with.
Catechumen animation on the Phase into a movie clip symbol
To reuse an animated sequence on the Stage, or to manipulate information technology as an instance, select it and save it as a moving picture prune symbol.
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On the principal Timeline, select every frame in every layer of the animation on the Stage that you want to use. For information on selecting frames, see Insert frames in the Timeline.
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Do one of the following to copy the frames:
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Right-click (Windows) or Control-click (Macintosh) any selected frame, and select Copy Frames from the context menu. To delete the sequence subsequently converting it to a pic clip, select Cut.
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Select Edit > Timeline > Copy Frames. To delete the sequence after converting it to a movie clip, select Cut Frames.
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Deselect your selection and make certain zilch on the Stage is selected. Select Insert > New Symbol.
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Name the symbol. For Type, select Flick Prune, then click OK.
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On the Timeline, click Frame 1 on Layer 1, and select Edit > Timeline > Paste Frames.
This action pastes the frames (and any layers and layer names) you copied from the chief Timeline to the Timeline of this movie clip symbol. Any animation, buttons, or interactivity from the frames you copied at present becomes an independent animation (a movie clip symbol) that you can reuse.
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To render to certificate-editing manner, do ane of the following:
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Click the Dorsum button.
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Select Edit > Edit Document.
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Click the scene proper noun in the Edit bar to a higher place the Stage.
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Duplicate symbols
Duplicating a symbol lets yous use an existing symbol every bit a starting point for creating a symbol.
To create versions of the symbol with different appearances, also employ instances.
Duplicate a symbol using the Library panel
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Select a symbol in the Library panel and do one of the post-obit:
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Right-click (Windows) or Control-click (Macintosh), and select Indistinguishable from the context carte du jour.
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Select Duplicate from the Library Panel bill of fare.
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Indistinguishable a symbol by selecting an example
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Select an instance of the symbol on the Stage.
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Select Modify > Symbol > Duplicate Symbol.
The symbol is duplicated, and the instance is replaced with an case of the duplicate symbol.
Edit symbols
When you edit a symbol, Animate updates all the instances of that symbol in your document. Edit the symbol in the following means:
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In context with the other objects on the Stage by using the Edit In Place command. Other objects are dimmed to distinguish them from the symbol y'all are editing. The name of the symbol you are editing appears in an Edit bar at the top of the Stage, to the correct of the current scene proper noun.
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In a separate window, using the Edit In New Window command. Editing a symbol in a separate window lets yous meet the symbol and the main Timeline at the aforementioned time. The name of the symbol you lot are editing appears in the Edit bar at the acme of the Stage.
You edit the symbol by changing the window from the Phase view to a view of just the symbol, using symbol-editing mode. The proper name of the symbol you are editing appears in the Edit bar at the superlative of the Stage, to the right of the current scene name.
When you edit a symbol, Animate updates all instances of the symbol throughout the certificate to reflect your edits. While editing a symbol, apply whatever of the drawing tools, import media, or create instances of other symbols.
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Change the registration point of a symbol (the point identified by the coordinates 0, 0) by using whatsoever symbol-editing method.
Edit a symbol in place
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Double-click an instance of the symbol on the Phase.
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Select an instance of the symbol on the Phase and right-click (Windows) or Command-click (Macintosh), and select Edit in Place.
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Select an example of the symbol on the Stage, and select Edit > Edit In Place.
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To exit edit-in-place manner and return to document-editing mode, practise one of the following:
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Click the Back button.
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Select the current scene name from the Scene carte in the Edit bar.
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Select Edit > Edit Document.
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Double-click outside the symbol content.
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Edit a symbol in a new window
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Select an case of the symbol on the Stage and right-click (Windows) or Command-click (Macintosh), and select Edit In New Window.
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Click the Close box in the upper-right corner (Windows) or upper-left corner (Macintosh) to close the new window, and click in the principal document window to return to editing the main certificate.
Edit a symbol in symbol-editing fashion
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Do 1 of the following to select the symbol:
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Double-click the symbol'south icon in the Library panel.
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Select an instance of the symbol on the Stage, and right-click (Windows) or Control-click (Macintosh), and select Edit from the context carte du jour.
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Select an instance of the symbol on the Stage and select Edit > Edit Symbols.
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Select the symbol in the Library console and select Edit from the Library Panel carte, or right-click (Windows) or Control-click (Macintosh) the symbol in the Library panel and select Edit.
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To exit symbol-editing mode and return to editing the document, practice one of the following:
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Click the Back push at the left of the Edit bar at the peak of the Stage.
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Select Edit > Edit Certificate.
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Click the scene name in the Edit bar at the top of the Stage.
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Double-click exterior the symbol content.
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Source: https://helpx.adobe.com/animate/using/symbols.html
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